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May 30, 2013
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Beowulf Class Profiles (updated) by Rob-Caswell Beowulf Class Profiles (updated) by Rob-Caswell
This is sort of a reprint... but more a re-execution of some of the technical art found in the centerfold of DGP's "Starship Operator's Manual" (circa 1988). I'd created the original art on a synthetic velum sheet. It's help up OK, being essentially plastic and all, but as a piece of art it's nasty in it's utilitarian aspect. It got the job done, back in the day, with pasted up text and all :) Anyway, this version drops the alternate views on the Type A and just offers a profile presentation.

Those Traveller geeks among you will notice the reference to the ship's fusion drive. Mwaahaaahaa - vengeance is mine!!!!!! Tom Peters, Karl Martin, and myself were strong believers in the idea that the typical drive arrangement in Traveller ships was anti-grav for landings, fusion drives for relativistic travel, and jump drives for star travel. But we were told to go stand in the corner and not make any more noise.... 'TIL NOW! It's my art and them's fusion drives, love it or leave it! :D

Anyway, I hope the Traveller fans out there will enjoy the updated past blastage, and the SF starship fans will groove on it for its SF shippiness. Of note, the look of the Beowulf was originally created by William H. Keith, and later tweaked by Tom Peters and myself. For some juicy 3D scenes of this ship in action, check out the Traveller gallery of Drell-7: [link]

UPDATE INFO: Corrected a few graphics glitches, added a few more key technical callouts, adjusted layout, added scale air raft.
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:iconfredy3d:
Fredy3D Featured By Owner Aug 23, 2013   Digital Artist
This is way cool!!!!
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:iconrob-caswell:
Rob-Caswell Featured By Owner Aug 26, 2013  Professional General Artist
Glad ya like! It was nice to bring this one outta the shadows and update it.
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:iconfredy3d:
Fredy3D Featured By Owner Aug 26, 2013   Digital Artist
This reminds me of a lot of sketches and technical drawings I saw in my youth in some magazines. Really nice :)
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:iconrob-caswell:
Rob-Caswell Featured By Owner Aug 26, 2013  Professional General Artist
Depending on how old you are, this MIGHT have been some of those drawings?! ;)  These are circa '88.
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:iconfredy3d:
Fredy3D Featured By Owner Aug 27, 2013   Digital Artist
Might be possible, in 88 I was 22 :)
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:iconspizick:
spizick Featured By Owner Jul 4, 2013
Yes I always wondered why the artwork contracted the rules.
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:iconrob-caswell:
Rob-Caswell Featured By Owner Jul 10, 2013  Professional General Artist
Hm?? Not sure I understood you comment? Did you mean "contradicted"? If so, in what details?
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:iconstevenspizick:
stevenspizick Featured By Owner Feb 27, 2014
artwork showing reaction drives verses rules stating reaction-less drives... I like your ideas better. 
In reality if ships where correct to rules they would have looked very much different. I also like the industrial pragmatism of the designs and are not specificity over stylised like some space / star ships ships would likely in reality be designed to be fit for purpose... the are industrial objects not stylised consumer goods.
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:iconrob-caswell:
Rob-Caswell Featured By Owner Mar 4, 2014  Professional General Artist
FYI, "reactionless drives" in Traveller didn't come into print until around 1988. By that point there were many, many ship designs that were built assuming some kind of reaction drive ("fusion" was the common agreement). So when DGP determined these were reactionless drives we had to figure out a way to retrofit all the existing ships to explain that without totally changing them. I'm sure the game has assumed reactionless drives from the start, the ships probably would have looked rather different.
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:iconstevenspizick:
stevenspizick Featured By Owner Mar 4, 2014

Yes I agree, I believe that was the when MegaTraveller came into play, CT had Fusion and TNE had also fusion. In my humble option DGP created arguably the best material and by far the most consistent quality of artwork throughout, my favourite was “Starship Operator's Manual" and "The Flaming Eye" and I was sold hook line and sinker, loved the artwork and line art allows your brain to fill in the blanks and not as prescriptive as photorealism...

Was it DGP or GDW that decided reactionless drives? I thought it came from DGW?

Regards Steven.

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