Ah! Now I remember. Yes, wmwconnors (now "abacreative") DID do these conversion, but only because he had a trial version of Max to export with. We all took turns making the most of the 30 day Max trials to do exports for each other.
Anyway, yes - an OBJ can be loaded into DAZ Studio, if that's what you're asking?
Very nice. I've always liked the early Starfleet Museum stuff, he really knows how to come up with designs that are original yet fit with the setting. While you've come up with some very nice pictures based on them.
I dunno... maybe it's because I'm hitting these subjects fresh w/o too much forethought? Whereas you had all that time thinking about before you even finished the model. Sometimes the best ideas come when you shoot from the hip. But that said, it's your renders of these models that sparked my imagination, so don't cut yourself short!
I sure am having lots of fun with your models. They're easy to work with (once converted) and look GREAT!
I'm always happy to help, Dave. If you can get specific it could help? In general my space based lighting setups are fairly simple - about 4-5 lights. Also I'm using DAZ Studio so I'm not sure how well my technique would translate to Max, but I'm happy to spill my guts in the attempt to inform. Maybe grab one of my pieces as an example and start there with questions?
Well there's one shadow-casting, high intensity light coming from the direction of the sun. Another shadow casting light (medium blue) comes in from the left to add some rim light coloring. Then I have one or two fill lights (non shadow casting - colored very pale mauve) shining up from different angles on the ships' bottoms. So not too complex. The sun itself is just a postworked lens flare.
See...here you go again with the cool render! How am I supposed to keep my dislike for these ships now...urm, I suppose...arrh! How we supposed to fight the Romulans in a bunch of converted fuel tankers?